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MCNLL COACH PITCH BASEBALL LOCAL RULES

 

1.     No score of any game shall be kept.

 

2.     Each team must provide two new regulation game balls for each game.  Four balls will be used to maintain a steady consistent pace for the game.

 

3.     The pitcher is the umpire and shall make all calls at all bases.  Base coaches shall not call “out” or “safe”.  There is only one umpire in coach pitch games.

 

4.     Games are six (6) complete innings.  (The home team must bat in the bottom half of the last inning.) No new innings shall start after 1 hour and 30 minutes from first pitch.   Game play is stopped and game is complete after 1 hour and 45 minutes. Conduct all after game meetings outside of the playing area.

 

5.     Five (5) run maximum or three (3) outs per half inning, whichever comes first.

 

6.     Managers must ensure an approved volunteer is in the dugout at all times.

 

7.     Ten (10) defensive players are permitted.  No extra infielders are allowed.  (Outfielders must be positioned in the outfield).  Every player must play an infield position for a minimum of one inning.

 

8.     Managers shall make every effort to play each player an equal number of innings on defense.  If a team has 12 players available and the game is 6 innings, then every player on the team shall play five (5) innings on defense.  In addition, no player shall sit out on defense for two consecutive innings.

 

9.     One (1) defensive coach may be stationed in the outfield.  In addition, one (1) defensive coach shall be stationed at the backstop to ensure the safety of the catcher and batter.  Duties will include retrieving and returning baseballs to the pitcher, and safely returning bats to the dugout.

 

10.  The pitching coach shall pitch from no more than five (5) feet in front of the pitching rubber, directly between home plate and the rubber.  In exceptional circumstances, the two managers may agree to allow the pitcher to move closer to the hitter.  Games played at Citrus Park require the pitcher to pitch off the pitcher mat. Two (2) offensive coaches may occupy the coaching boxes at first and third base.

 

11.  The entire roster is to be placed in the batting order, regardless of defensive position.

 

12.  Each batter gets seven (7) pitches to put the ball in play.  In exceptional circumstances, additional pitches may be given if both managers agree.  No more than ten (10) pitches to any one batter.  Coaches may elect to “soft toss” after five (5) pitches.  An at bat cannot end on a foul ball.

 

13.  Any batted ball that hits the pitching coach is considered “dead”.  All runners return and batter starts with a new pitch count.

 

14.  No leading-off or stealing.

 

15.  Runners must stop, and occupy a base once the ball is under control in the infield.  A runner caught between bases when the ball is under control, may advance only to the next base and at his own risk.

 

16.  On any overthrown ball, the runner can advance to the base was approaching when the overthrow occurred and a maximum of one more base, however,  the runner advances to the extra base at his/her own risk. 

 

    Example No. 1:  No one on base.  Ball hit to the shortstop, which overthrows first base.  The runner may advance to second at his own risk.  If another infielder attempts to throw the runner out at second and he overthrows second, the runner may not advance beyond second.

    Example No. 2:  Man on first.  Ball hit to third baseman.  Third baseman, attempting to force runner out at second base, throws ball into right                      field. The runner advancing to second may move to third only; the batter may advance to second base.

 

All after game talks should be done outside of field

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